Tipo: Sorcery
Take for a Ride has flash as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

![Take for a Ride [OTJ]](https://lacomarcahobbies.com/wp-content/uploads/2026/05/c8e2ff9c-0e98-46f9-a33c-739388c5f3d0.jpg)
![Frontier Seeker [OTJ]](https://lacomarcahobbies.com/wp-content/uploads/2026/05/9368cc76-bee5-4b46-a309-981106c3addf-300x418.jpg)
![Holy Cow [OTJ]](https://lacomarcahobbies.com/wp-content/uploads/2026/05/90de84c9-941b-4056-8501-ce8a948b9643-300x418.jpg)
![Armored Armadillo [OTJ]](https://lacomarcahobbies.com/wp-content/uploads/2026/05/263232df-69b8-4205-93ad-c724fe57ec11-300x418.jpg)
![Take for a Ride [OTJ]](https://lacomarcahobbies.com/wp-content/uploads/2026/05/c8e2ff9c-0e98-46f9-a33c-739388c5f3d0-300x418.jpg)
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